CEASE ACTIVITY TO ATTEND TO COMMUNICATION 1.6
Goal: To improve initial social skills
1. The student will stop all activities and actively listen.
2. The student will establish eye contact with the speaker and respond in an appropriate manner.
1. Listen to what is being said.
2. Stop what you are doing.
3. Look at the speaker (if appropriate).
4. Respond if needed (verbally or nonverbally).
Definition: Cease activity = stop what you're doing; attend = pay attention; communication = interacting with others.
Rationale: Discuss advantages of stopping activity to listen (such as better understanding of what is being said, positive response from speaker, etc.).
• Review steps for listening.
• Discuss when it is useful to use this skill (such as in school, at home, and in their neighborhood).
• Elicit from students examples of times they need to stop what they are doing to attend to someone.
• Discuss that in certain situations, it will be appropriate to resume activity after information is given, while in other situations they may not be able to resume activity.
• Discuss various forms of responding (answering question, following directions, nodding head, etc.).
Model/Role-Play with Feedback
• You are working on a math assignment when the principal interrupts on the intercom.
• You are almost finished with your art project when the teacher announces it's time to clean up.
• You have finally gotten your turn on the computer when the bell rings.
• You are playing a board game with your friends when the teacher calls you up to her desk.
• It's your turn to kick in a kickball game when the PE teacher announces it's time to put the equipment away.
• You are playing Nintendo and your brother asks if you know where his coat is.
• You are on the telephone with your girl/boyfriend when your parent calls your name.
• You are doing homework and your younger sibling asks you for help.
• You are watching TV and your parent calls out "Has anyone seen my keys?"
• You are waiting on a customer at work and your boss asks you a question.
• You are riding your bike past a neighbor's house and he calls out to you.
• You are at a friend's party talking with others and an old acquaintance greets you.
Application with Feedback
• Play games requiring immediate stopping, such as "freeze tag".
• Divide class into two teams. Appoint one observer from each team. Select at random one student from each team to be observed, informing only the observers. At appointed times (announcements, lining up time, etc.) both observers rate performance of assigned students, awarding points. Scores are averaged and awarded to team total. Rotate students (morning, afternoon, daily, etc.)
• Play class game when teacher calls out verbal signal, such as "stop", students immediately establish eye contact and raise both hands. Teacher times performance (how long for everyone to respond) and class attempts to beat their own performance record.
• Arrange with playground staff to evaluate student performance when she interrupts activity students are involved in.
• Arrange situation where peer interrupts another peer engaged in preferred activity (free- time, computer, etc.). Student performance is evaluated by teacher or by assigned observer.
• Checklist and explanation of skill are sent home. Parents are requested to rate student's performance. Points (or other reinforcement) can be awarded by teacher when checklist is returned.